Melee finisher
Warrior
Closes in to strike. Pair with the Mage to follow a freeze with steel.
THE FIELD GUIDE / 01
Four champions. Up to three slots. Pick the roles you want to bring, then check which setup and follow-up actions your party can cover.
Planning aid for the Steam preview. Champion unlocks and final balance may change.
FORM YOUR PARTY
Melee finisher
Closes in to strike. Pair with the Mage to follow a freeze with steel.
Fire & frost
Sets up frozen targets and supplies fire for ground reactions.
Marks & wards
Marks enemies it strikes and wards the ground it holds.
Healing & fire
Heals allies and can bring fire to the party.
FORMATION NOTES
Choose a champion to start. Use Add again on an open slot, or remove a selected champion to replace them.
SETUP → FINISHER
Check the target or terrain first. Then spend your finishing action while the setup is still in place.
The frozen enemy shatters.
Bring a Mage and Warrior to plan both actions. If the Warrior cannot reach the target, set up a safer next turn.
The reaction produces Holy Fire.
Check the ground effect first. Fire alone does not meet the setup condition.
The reaction produces a Pyre.
If tar is not already present or available, use fire for the immediate threat and save the combo for another turn.