GloryboundFIELD GUIDE Steam

THE FIELD GUIDE / 01

Party Builder

Four champions. Up to three slots. Pick the roles you want to bring, then check which setup and follow-up actions your party can cover.

Planning aid for the Steam preview. Champion unlocks and final balance may change.

FORM YOUR PARTY

Choose your champions

0 / 3 selected

Melee finisher

Warrior

Closes in to strike. Pair with the Mage to follow a freeze with steel.

Fire & frost

Mage

Sets up frozen targets and supplies fire for ground reactions.

Marks & wards

Warden

Marks enemies it strikes and wards the ground it holds.

Healing & fire

Priest

Heals allies and can bring fire to the party.

SETUP → FINISHER

Spell reactions

Check the target or terrain first. Then spend your finishing action while the setup is still in place.

01

Frost → Steel

  1. Freeze the target.
  2. Follow with a steel strike while the target is frozen.

The frozen enemy shatters.

Bring a Mage and Warrior to plan both actions. If the Warrior cannot reach the target, set up a safer next turn.

02

Blessed ground → Fire

  1. Check for blessed ground.
  2. Apply fire on the blessed ground.

The reaction produces Holy Fire.

Check the ground effect first. Fire alone does not meet the setup condition.

03

Tar → Fire

  1. Check for tar.
  2. Apply fire to the tar-covered area.

The reaction produces a Pyre.

If tar is not already present or available, use fire for the immediate threat and save the combo for another turn.

Plan the rest of the turn